
It takes places a bleak world in which the sun’s light has been blocked by volcanic ash, and the gameplay design is heavily inspired by the deliberate, high-stakes combat of the Souls series. You’ll face-off with eight unique boss fights in the game, each with their own backstory to keep you invested in the pushing forward, and each presumably ramping in difficulty.Īnnounced back at E3 2015, Ashen looks like a blend of Dark Souls and Absolver in terms of its minimalist aesthetic.

Instead, Sinner: Sacrifice for Redemption is a visceral combat experience that is designed to push your ability to the edge.
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I quite like the idea of zeroing in on a single feature of the Souls series rather than try to mimic its intricate level design or weave-in a mechanic in which players lose gathered experience for each death. At least you’ll have unlockable weapons to give you an advantage, though. In between each encounter players must sacrifice a stat and level, so rather than gaining power as the game progresses on, you’re instead being worn down.

The clue as to the game’s trump card is in the name. In fact, given that the game is entirely boss fights, each combat encounter is likely to be savagely difficult, testing every scrap of your reflexes and courage earned from years of Souls games. But don’t let that fool you into thinking this adventure will be any less brutal. Its dark-fantasy art meets an almost chibi-like character aesthetic. Sinner: Sacrifice for Redemption looks rather like a cutesy Dark Souls.
